

- Regular
- StatTrak™
- Float0.1919369
- TypeKnife
- RarityCovert
- ExteriorField-Tested
The ★ Paracord Knife | Case Hardened (Field-Tested) is a covert skin designed for knives in CS2. This unique skin offers a striking appearance while providing a reliable tool for players in the game.
Skin History
The ★ Paracord Knife | Case Hardened was first introduced to CS2 on November 18th, 2019, as part of the Fracture Case, coinciding with the "Operation Shattered Web" update.
Appearance and Pattern Features
This skin features a "Patina" style finish with a Case Hardened texture. The patina creates a hardened shell over the metallic parts, showcasing a variety of colors and patterns that reflect the chemical reactions involved in the finishing process. The visual appeal is influenced by the pattern index, resulting in a distinct look for each instance of the skin.
Float Range
The float value of the ★ Paracord Knife | Case Hardened ranges from 0.00 to 1.00. For this Field-Tested variant, the wear level typically falls between 0.15 and 0.37, which affects the skin's design minimally compared to a Factory New version.
Price and Availability
Currently, the price of the ★ Paracord Knife | Case Hardened is subject to fluctuations based on market demand, with its popularity suggesting a tendency for prices to increase over time. Compared to other knife skins, it remains competitively priced, making it an attractive option for players.
Rarity
The rarity of the ★ Paracord Knife | Case Hardened is classified as Covert, indicating that it is one of 428 other knife skins in CS2. This rarity signifies that the skin is an ultra-rare drop, with an estimated drop chance of just 0.26%.
Case and Drop Chance
This skin can be obtained by opening either a Fracture Case or a Shattered Web Case container. The estimated drop chance for the ★ Paracord Knife | Case Hardened is only 0.26%.
Popularity
With a popularity rating of 95%, the ★ Paracord Knife | Case Hardened is currently one of the most sought-after items in CS2, reflecting its high demand among players.





























