Have you ever thought about how to make a map in CS GO and what is needed for this? In a good way, a similar principle applies here as when creating your own skins. But the process of developing a real card prototype is much more complex, complex, and generally longer. Although we are not saying that it is impossible, you can devote some time to your leisure.
Moreover, Steam even provides an SDK for developing arenas, models and other textures related to the game. Who knows, maybe the moderators will see your work and offer you a place in the company, as was the case with the developer of the very first “Counter Strike” mod. on the Half Life engine.
Basic tools
To try your hand at visual 3D modeling, first of all, log into your Steam account, go to the “Library” section. and find the “Tools” tab. Here, among the many files, you need to find an inconspicuous CS GO package – SDK, then download it to your PC.
Important note: The SDK is only available to those who have a Counter Strike and Prime account. Only in this case does Steam give access to development. As a last resort, the package can be found on third-party resources in the public domain. Just don't forget to turn on your antivirus when downloading.
Next you will need a texture pack (there are built-in ones, but in case you intend to work seriously) and a lot of free time. It would be nice to have above-average knowledge of English, since the SDK is developed in this language.
First steps to a masterpiece
To open the work area, open the developer tools and select the item shown in the screenshot.
Next, click on the leftmost File field in the editor and select New.
So, an empty layout has been created. With its help, you can make an endless map in CS GO or any other one at your discretion. But let's start with the simplest — filling. To operate in the editor you need three basic tools:
-
select objects;
-
adding objects/lighting;
-
Construction of texture blocks and obstacles.
Schematically it looks like this.
You should start with the basic texture, i.e. from the "cube". Click on the required icon, open the Browse command and look for a background that you think is suitable. You can use the search if you already know what you want to add at the beginning.
The next step is explained in more detail in the screenshot below. It shows the process of constructing a texture in space and the procedure for working with the camera.
To control the camera (upper left square), point at the texture, select it with the mouse and press the Latin letter Z. After that, you can rotate the object in space using the classic WASD key combination, just like in the game. This process of creating a complete map in CS GO in 2020 will give a more complete idea of the scale, proportions and overall occupancy of the game space.
Essentially, the box — this is the map, since all actions take place within it. But inside the object you just don’t look like that. You must select the “arrow” object. left" and then the place from where you are looking at the map. After that, select the square so that it turns red, right-click on it and select the Make Hollow command.
A set of walls of 32 or 64 objects will appear. We advise you to choose the latter, because... this will increase the total number of polygons so that it is easier to make holes in the walls of the cube (windows, doors, holes).
Main process
So, you are inside the box, where everything is already pre-prepared and you can start creating a map in CS CO. Select the light bulb icon on the left (fourth from the top), which will allow you to set the players’ respawn point. It will look like this.
Now switch to the camera and aim in the cube at the place where you plan to create a respawn. With the left button you will install the basic model of terrorists, which indicates that the process was successful. In the opposite place it is now worth placing counter-terrorists, but for these purposes you need to tinker a little with the console.
First of all, you make the same terror spawn, and then double-click on it with the mouse to open the settings menu. Rename the Class field Terrorist to Counterterrorist and click “Apply.”
We're done with spawning, let's move on to the rest of the procedures. The funniest thing — adding textures, which are also done through the terrorist. Apparently, the SDK developers were joking like that, but we have to twist it around.
To add a new item to the map — make a terrorist, select him and write “prop_dynamic” in the Class field, applying the changes. There is no need to close the window. You need to find the World Model command, which is responsible for selecting the texture.
Using the Browse button you get to a menu with textures, which are all labeled in English terms. Let's say you need a sofa. Click on the search bar as shown in the screenshot and write “sofa” there. for example. After this, confirm the action with the OK button.
You will get something like the following picture. The sofa, of course, is taken as an example. It can be moved, rotated, changed in size and orientation in space.
To clear the map in CS GO, more precisely a specific item — select it and press DEL.
We've more or less figured out the textures, now we're making holes in the walls. To do this, in the main menu, select the white square (field on the left), click on the wall in your texture block and use the square sliders to achieve the dimensions you need.
Now press Enter, select the Carve command and parallel DEL on the keyboard. That's it, the space has freed up, turning into a passage.
All that remains is to save the result via File – Save As.
How to play on your map
After you have created a map for a long time and painstakingly, it’s time to check the finished result. This is done as follows:
-
Open the card via SDK;
-
Click File — Run Map;
-
In the menu that opens, in the Configuration column, enter Full compile -both -final [slow!] and click GO;
-
You wait until the SDK rebuilds the map and then opens it directly in CS GO;
-
You choose one of the opposing sides and begin long and thoughtful testing for balance and dynamics.
This is the most basic guide to maps, which does not include a lot of items and objects. But if you understand the principle itself, it will be much easier to move on. Good luck to you!