On November 5th, Valve released a technical update for Counter-Strike 2 that addressed several key aspects of the game. The main innovation is the launch of an improved demo viewing mode called TrueView, along with fixes for bugs affecting gameplay and demo playback.
New Match Viewing Format — TrueView

TrueView mode has been added to the demo playback system and is designed for more accurate reproduction of the observed player's actions. The technology re-runs the client's prediction system, allowing for more precise recreation of the gameplay experience:
Damage prediction effects are now displayed (if they were active for the player during the match).
The sniper rifle shot frame is captured down to the exact moment of impact.
However, visual effects — flashes, blood, ragdoll physics — may lag by 1-2 frames, just as in the original match, due to CPU and GPU processing characteristics.
TrueView is disabled by default if the client version differs from the one on which the demo was recorded. To activate it, you can manually set the command cl_demo_predict 2.
However, keep in mind that on older demos the feature may work unstably. Also, when playing back in slow motion, discrepancies with the original footage may occur.
Gameplay Fixes
The developers also worked on movement physics. In particular, bugs affecting character behavior during surfing have been fixed:
Air acceleration is now properly limited.
Incorrect interpretation of slow climbing up ramps has been fixed.
The delay when unscoping a sniper rifle after shooting has been corrected.
Demo System Improvements
In addition to implementing TrueView, other issues with replays have been resolved:
Third-person models now animate smoothly.
The one-tick time skip when unpausing has been eliminated.
Playback stability has been improved.
Other Fixes
The G3SG1 rifle bolt animation has been refined.
Developer console scrolling now correctly handles mouse clicks.