
MIBR General Director Tomi “lurppis” Kovanen published a Twitter thread where he shared his opinion about the problems that participants in the professional CS: GO scene are currently facing. First of all, he noted that in recent years tournament operators have suffered significant losses. At the same time, 2020 was not the worst year for them at all – on the contrary, the organizers managed to increase their benefits by eliminating additional costs for offline events. As we return to the LAN format, losses may again become more noticeable.
Another problem, according to lurppis, is that although the number of players is growing, the number of spectators for tournaments is no longer growing. Part of the reason for this is that game schedules are often inconvenient for most fans due to time zone differences. In addition, the professional scene is becoming oversaturated with events that are organized by different tournament operators and happen literally one after another.
Kovanen believes that companies that host large events must make additional efforts to attract new viewers, as well as look for new opportunities for monetization. If changes do not occur, not only tournament operators, but also e-sports organizations may face losses in the coming years, as investors begin to move to other disciplines.