
Over the past year, fans of Counter Strike: Global Offensive have repeatedly heard rumors about a possible transition of the game to the more modern Source 2 engine. Many expected that this event would happen along with the next major update, for example, on the occasion of the release of a new operation, but this never happened. The question of when exactly the game will switch to a more modern version of Source still remains open. Meanwhile, one of the former CS:GO developers, Richard Geldreich, published several posts on Twitter, talking about the problems he encountered while helping to create Source 2.
He noted that many of the difficulties arose from the way the team was organized: new employees were hired to develop Source 2, but despite their high level of professionalism and extensive experience, they faced opposition and pressure from those who were hired earlier and participated in the work on the previous version of the engine. Richard compared the situation new hires found themselves in to “swimming in a pool with sharks.” Although what he said refers to the situation that developed in the team ten years ago, when he was a member of it, it is possible that similar problems exist in the company today, negatively affecting the speed of development.