The Sticker Slab is a charm-like capsule Valve added in CS2's November 2025 update, alongside the StarLadder Budapest Major 2025 stickers. It seals any sticker from your inventory inside a clear shell and lets you wear it on a weapon like an ordinary charm, without ever applying the artwork to a skin for good and without losing the sticker itself. An empty Sticker Slab can be bought through CS2's in-game store for $0.49 — unlike sealed capsules, which trade on marketplaces, an empty slab is only available directly in the game. A sealed slab, once it exists, trades on the Steam Community Market and LIS-SKINS at a price tied to the sticker inside — anywhere from a few cents to hundreds of dollars for a rare gold autograph. Below: how to seal and remove a sticker, what the number in the slab's corner actually means, and what to check before locking a sticker away.

How to Seal a Sticker in a Sticker Slab
Sealing a sticker starts with buying an empty Sticker Slab from CS2's in-game store — at the time of writing, it costs $0.49. Next, open the context menu on the sticker in your inventory and pick "Seal in Sticker Slab," then confirm — the sticker ends up inside the capsule as its own item. It works with any sticker: fresh autographs from the current Major, old rare stickers from past tournaments, team logos, and ordinary community stickers all qualify — the finish (paper, holo, foil, gold, glitter, embroidered) doesn't matter.
How to Attach, Remove, and Extract the Sticker
A sealed Sticker Slab goes on a weapon the same way any other charm does — through "Attach Charm," picking the gun it should go on. There's only one slot: a slab takes the same slot as an ordinary charm, so wearing a slab and a separate charm on the same gun at once isn't possible — it's one or the other. Removing a slab from a weapon requires a Charm Detachment tool — it's the only way to detach any charm, including a slab, and it returns the detached item to your inventory as its own piece. Getting the sticker itself back out works at any time: detach the slab from the weapon, then pick "Extract Sticker" — the capsule breaks and is gone for good, while the sticker returns to your inventory as its own item again: sitting inside a Sticker Slab doesn't change how it looks.
How Much a Sticker Slab Costs
An empty Sticker Slab costs $0.49 in the CS2 store. Buying or selling an empty capsule on the Steam Community Market or LIS-SKINS isn't possible — only sealed slabs trade there. What a sealed Sticker Slab costs depends mainly on the sticker inside, but a listing's price doesn't necessarily match that sticker's own value one-to-one — demand, how many listings are available, and the specific marketplace's own terms all factor in too. The spread is huge: a cheap team-logo slab like Sticker Slab | TYLOO | Cologne 2026 runs about $0.96, while listings for a sealed gold autograph from a top player can reach several hundred dollars — Sticker Slab | YEKINDAR (Gold) | Cologne 2026 is listed at around $480.
What the Number in a Sticker Slab's Corner Means
The number shown in a Sticker Slab's corner gets mistaken for a unique serial tied to that one physical capsule, the way a paint seed identifies one specific skin. It isn't that: the number is identical on every slab holding that same sticker — more of a shared ID for that sticker design than a serial tied to one physical copy. Two different players who each seal a copy of the same sticker will see the exact same number on their slabs — chasing a "unique number" here makes no more sense than looking for one on two copies of the same sticker outside a slab.

What to Know Before Using a Sticker Slab
Watch for restrictions on recently received items. Trade Protection's 7-day window blocks a range of actions on a fresh trade, including applying a sticker — if a sticker came in through a trade very recently, check its current status in the CS2 inventory before sealing it.
A slab takes the same slot as an ordinary charm. A slab and a separate charm can't both be worn on one weapon at the same time — it's the same equipment slot.
Removing a slab from a weapon needs a Charm Detachment. Without one, the capsule can't be detached from the gun, which also means "Extract Sticker" isn't available yet.
Extracting a sticker is free, but it permanently breaks the capsule. A new slab for that same sticker has to be bought again for $0.49 if it's ever needed again.
It works with any sticker, not just tournament ones. Fresh autographs, old rare stickers, and ordinary logos all seal the same way — there's no restriction by type.
The numbers people usually look up, at a glance:
| Metric | Value |
|---|---|
| Price of an empty Sticker Slab | $0.49 (at time of writing, CS2 store) |
| Where to buy an empty slab | CS2's in-game store only |
| Where sealed slabs trade | Steam Community Market, LIS-SKINS |
| Number in the slab's corner | a shared ID for the sticker, not a unique serial |
| Does the sticker change on extraction | no — comes out the way it was sealed |
Frequently Asked Questions
Does a sticker lose quality while it's sitting in a Sticker Slab?
No. A sticker's look doesn't change while it's sitting in a Sticker Slab — extracting it returns it to your inventory the way it looked when it was sealed.
Can I sell an empty Sticker Slab on LIS-SKINS?
No — empty capsules don't trade on the Steam Community Market or LIS-SKINS, they can only be bought for $0.49 in the CS2 store. The secondary market only carries already-sealed slabs with a specific sticker inside.
Is it worth sealing an expensive, rare sticker in a Sticker Slab?
Yes, if the goal is showing off an expensive sticker on a weapon while keeping the option to get it back into your inventory. Unlike applying it directly to a skin, a Sticker Slab lets you wear it as a charm and extract it again later — extracting it only destroys the capsule, not the sticker itself. If the sticker came from a recent trade, check first whether Trade Protection still applies to it.
Can a slab and an ordinary charm be worn on the same weapon at once?
No — a Sticker Slab takes the same slot as an ordinary charm, so only one of the two can be equipped on a given gun.
