You can't fully remove recoil in CS2: the spray pattern and spread are built into the game's mechanics, and no command or setting disables them in official matches. What you can reduce is part of the visual recoil, by moving the weapon model with viewmodel commands; the old CS:GO command viewmodel_recoil 0 usually doesn't work in CS2. Real recoil is beaten by skill: compensating the spray with your mouse, shooting short bursts and counter-strafing. Below are the commands that work, the Follow Recoil setting, the patterns of popular weapons and a practice plan.
What recoil is in CS2 and why it can't be fully removed

The recoil system in Counter-Strike 2 has two components. The first is actual recoil, or the spray pattern, which sets the real trajectory of your bullets. The second is visual recoil (viewmodel recoil), the animation of the weapon kicking in your character's hands.
Fully removing weapon recoil in CS2 is only possible on a local server with sv_cheats 1, and only if the relevant commands exist in the current version. That is easy to check: if the console replies unknown command, the command is gone. Third-party programs that disable recoil in official matches lead to a permanent VAC ban.
Valve adjusts shooting and weapon behavior regularly, so check specific changes against the official CS2 patch notes.
How to remove visual recoil through the console
Visual screen recoil in CS2 is the animation where the weapon model jumps upward as you fire. Many players try to reduce these distractions so the center of the screen stays cleaner.
How to enable the developer console
Before changing recoil through the console, you need to turn the console on (step by step in our guide on how to open the console in CS2):
Launch Counter-Strike 2 and open Settings.
Go to the "Game" tab.
Find "Enable Developer Console (~)."
Set it to "Yes."
After that, the console opens with the ~ key.
Command to disable visual recoil
Open the console and try the command that disabled the recoil animation in CS:GO:
viewmodel_recoil 0
If the console replies unknown command, or the command only works with sv_cheats 1, it won't help in Premier or Competitive. In that case, viewmodel settings and recoil control practice are what remain.
Commands for a comfortable weapon position:
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -2
These values push the weapon toward the edge of the screen and free up the center of your view. This is the setup that makes hand and weapon recoil less visible in CS2. More viewmodel options are covered in our guide on how to set up hands in CS2, and weapon sway while moving is handled in how to remove hand shake in CS2.
Follow Recoil: a visual helper

Follow Recoil makes the crosshair move with the weapon's recoil pattern, showing where your bullets actually go.
How to enable Follow Recoil
Method 1, through the settings:
Open the game settings.
Go to "Game," then "Crosshair."
Turn on the "Follow Recoil" option.
Method 2, through the console:
cl_crosshair_recoil 1
Use 0 to turn it off. Follow Recoil helps beginners learn patterns, but most pros keep it disabled because a moving crosshair is distracting. To tune the crosshair itself, see our guide on how to create a crosshair in CS2.
Recoil compensation: the core skill
The real way to deal with recoil in CS2 is learning to compensate for it. When bullets climb, you pull the mouse down; when the trajectory drifts left, you move the mouse right.
The basic pattern: the first 10 bullets
Many duels are decided by the first shots and short bursts. That is why it pays to practice the first 5 to 10 bullets separately: a smooth downward pull and control of the first horizontal drift.
Patterns of popular weapons
The AK-47 is the hardest weapon to control. Its pattern starts with a sharp vertical climb, then moves right, left and right again. The M4A4 and M4A1-S have softer recoil with less pronounced horizontal drift.
| Weapon | Difficulty | Pattern direction | Recommendation |
|---|---|---|---|
| AK-47 | Very high | Up, then right and left | Start with 5 to 10 bullets |
| M4A4 | Medium | Up with slight drift | Good for learning |
| M4A1-S | Low | Smoothly upward | Best for beginners |
For a deeper look at spray technique, see our guide on how to control the spray; the principles from CS:GO carry over to CS2.
Shooting techniques
Tapping: single shots at long range.
Bursting: short bursts of 3 to 5 bullets at medium range.
Spraying: a long burst at close range that requires full pattern control.
Movement greatly increases spread, so you need to stop before shooting. That is what counter-strafing is for, an instant-stop technique: when moving left, release A and briefly tap D, then fire when your speed is close to zero.
Recoil control training

One of the best ways to learn recoil control in CS2 is a Workshop spray-training map, such as Recoil Master and similar maps. You will find suitable options in our list of the best aim maps in CS2.
Wall training
The classic method is shooting at a wall and studying the bullet marks:
Fire a full magazine at one point.
Study the pattern in the bullet holes.
Repeat the spray while compensating.
Aim to group the bullets in a circle of about 20 to 30 cm (8 to 12 inches).
Lengthen the burst gradually: 5 bullets in the first week, 10 in the second, 15 in the third.
Practice commands
To practice recoil on a local server (for example, in Practice mode or on a Workshop map), enter:
sv_cheats 1
sv_showimpacts 1
sv_infinite_ammo 1
bot_dont_shoot 1
These commands only work on your own server and have no effect in Premier or Competitive.
Third-party programs and prohibited methods
Trying to remove recoil in CS2 with third-party programs ends in a permanent VAC ban. Any software that interferes with shooting is prohibited by Valve. The consequences:
A permanent VAC ban on the account.
Restrictions in matchmaking and on third-party platforms and leagues.
No access to VAC-secured servers.
A ruined reputation.
Legal methods are the only reliable path. Valve keeps improving its anti-cheat, and the risk is not worth a temporary edge.
Additional settings

Pro players usually run minimalist viewmodel settings:
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -2
viewmodel_recoil 0 (only if the command is recognized and works in your mode)
A stable frame rate matters for precise control. To remove the frame cap, use:
fps_max 0
Many players aim for the most stable FPS with no drops, since that makes spray control and timing easier. Our guide on how to show FPS in CS2 helps you check your numbers.
Bottom line and action plan
Fully removing visual recoil in CS2 in competitive modes is usually impossible, but you can cut down distractions where the settings allow. The player's real task is different: making spray control automatic.
Start by setting up your viewmodel (FOV and model offset), and use Follow Recoil as a learning mode to understand the patterns. Try viewmodel_recoil 0 only if your game version recognizes it: if the console replies unknown command or asks for sv_cheats 1, it is not a solution for Premier or Competitive.
After that, it is all practice: 10 to 15 minutes a day on recoil training maps, plus separate work on the first 5 to 10 shots and counter-strafing. You will see progress faster this way than by hunting for a "magic command." And above all, no third-party programs: that is a direct route to a ban.
FAQ
Can you fully remove recoil in CS2?
No. The spray pattern and spread are part of CS2's mechanics and can't be turned off in Premier or Competitive. You can only reduce their effect through compensation and short bursts.
Does viewmodel_recoil 0 work in CS2?
Usually not: in CS2 the console most often replies unknown command or requires sv_cheats 1. viewmodel_fov and viewmodel_offset settings soften the visual kick instead.
How do I reduce weapon kick on screen in CS2?
Move the weapon model with viewmodel_fov 68, viewmodel_offset_x 2.5 and viewmodel_offset_z -2. The model covers less of the screen center, so the kick when firing is less noticeable.
What is the fastest way to learn recoil control?
Practice 10 to 15 minutes a day on spray maps, start with the first 5 to 10 AK-47 bullets and drill counter-strafing. Follow Recoil helps you see the pattern at the start.
