Welcome to Lis-Skins.com. In this article we will talk about how to set up a radar in CS:GO. Practice shows that the vast majority of gamers are not at all interested in this and do not know how to read a map. For some reason, it’s normal for them to give up and then yell to their teammates in the voice chat about who is and where they are. And if you consider that many are confused in terms and suffer from topographic cretinism — it gets even more boring.
But if you have already fought a couple of hundred, or even thousands of battles and have memorized all the cards practically by heart, it would be a sin not to use the radar to gain at least a minimal advantage over other players.
This is what the standard settings look like:
cl_hud_radar_scale "1"
cl_radar_always_centered "1"
cl_radar_icon_scale_min "0.6"
cl_radar_rotate "1"
cl_radar_scale "0.7"
cl_hud_bomb_under_radar "1"
Now let's see how to properly configure the radar in CS GO and what is needed for this.
Fine-tuning to suit your needs
To make it more comfortable, we recommend immediately creating a game with bots, but not adding anyone to the enemy side. Or clean out the card altogether. It’s much more logical to do calibration in the game — everything is clearly visible.
You must use console commands, through which you can assign sizes and positions in space.
First, enable the console in the settings, and then call it with the “Ё” button. (default). Basic commands:
-
drawradar — enable;
-
hideradar — disable.
Now let's look at more subtle parameters.
CL_HUD_RADAR_SCALE
This and all other commands are written in lowercase letters in the console. Here we have highlighted them for clarity, so that you don’t miss them. This line is responsible for the size of the radar in the corner of the screen. Minimum value — 0.8, maximum — 1.3 accordingly.
We recommend choosing the maximum size if you play on a monitor with FullHD resolution and a diagonal of 22 inches or more. At a lower resolution, it is better to set the value to 0.9-1.0, otherwise “a nickel” will eat up too much useful space on the HUD.
The command looks like this:
cl_hud_radar_scale “1.3”
CL_HUD_RADAR_ALWAYS_CENTERED
As you might guess, this command either centers your position on the map or tries to show the entire diagram. At first glance it may seem that this is a useless solution, but if you set the value to "0" and disable centering, much more useful information will be placed on the screen. For an experienced player this is already a lot.
Two variables are available for selection:
cl_radar_always_centered “0” — disable;
cl_radar_always_centered “1” — enable.
Visually it looks like this.
In combination with sizes 1.2-1.3, you can deftly track all the body movements of the team and run to the rescue.
CL_RADAR_ICON_SCALE_MIN
This is more of a decorative command for the console, but it also helps set up the radar in CS GO. You can vary the values from 0.4 to 1.0 to change the size of the markers on the map, achieving the best readability of a large number of objects. Our personal choice — 0.4, since in this case there will be no overlap of large objects in a tight space, which means you have much more useful data at your disposal for orientation in space.
The command call is as follows:
cl_radar_icon_scale_min “0.4” — minimum;
cl_radar_icon_scale_min “1.0” — maximum.
The interval between values is a multiple of 0.1.
Visually it looks like this.
Moving on.
CL_RADAR_ROTATE
A very controversial setting that still haunts many on the forums. Some believe that only the character marker should move on the map, while others place it on a static point with the player around whom the map rotates. This is how it looks visually.
As you understand, in the first case the command cl_radar_rotate “0” and the map is moved to a static position with the direction north. The marker moves according to the pattern, moving the field of view independently. A good option for beginners who cannot yet memorize objects in dynamics and navigate in space.
If you enable the value cl_radar_rotate “1”, the marker will be directed due north and the map will begin to rotate around it. This is more convenient for some, but at first you get lost.
CL_RADAR_SCALE
Everything is simple here — the higher the value, the larger the map on the radar. And this is another good way to control objects that move chaotically across sites A or B.
cl_radar_scale “0.25” — minimum;
cl_radar_scale “1.0” — maximum.
You can vary the indicators as you like, but it is better to use a step of 0.5 to visually feel the difference. At maximum parameters, the map is practically unreadable, so we recommend staying at 0.4-0.5.
In this case, readability will be preserved, and maximum information will fit into the round area.
CL_HUD_BOMB_UNDER_RADAR
Useful command that includes the location of the bomb icon. The icon is shown both for the “carrier” himself and if C4 is in the possession of one of the team members. Anyone who has entered the following command can see the explosive device:
cl_hud_bomb_under_radar “1”
Looks like this.
And one more option.
CL_RADAR_SQUARE_WITH_SCOREBOARD
Actually a useless command, but someone might need it. If you enter cl_radar_square_with_scoreboard “1” in the console, the radar will jump out when you press TAB when viewing in-game statistics for CS GO.
Perhaps we are wrong, and you regularly take advantage of this opportunity. In any case, let me know in the comments.
Dynamic change of radar
Fixed values are not always useful for the game. Therefore, you can always bind a small combination of keys that will dynamically increase or decrease the current size of the radar.
It is enough to write similar commands:
bind "KP_plus" "incrementvar cl_radar_scale 0.25 1.0 0.05" — increase;
bind "KP_minus" "incrementvar cl_radar_scale 0.25 1.0 -0.05" — decrease.
By default, we have assigned commands to "+" and "-" respectively. You can insert any buttons you want. More detailed information on binds can be found in this article.
We hope that now you will regard the radar as a useful element of the HUD. And visit the Lis-Skins.com blog more often, we have a lot of interesting and useful information about CS:GO.
